![]() ![]() Currently the SDK only supports up to Xcode 10.X, but we should be adding Xcode 12 support in the next release. If the sample project does not run in your environment due to Xcode versioning, the SDK will not either. I would, but as I said, the Xcode example project from the SDK is not compatible with my current development setup. You are not required to keep up-to-date with every SDK release if you do not wish to do so, but we may in rare occasions force updates to a minimum SDK version under exceptional circumstances. ![]() Our SDK offerings are primarily meant to allow developers to implement a Zoom meeting experience into their own applications. And we’d have to keep updating it as the standard client is updated? Zoom regularly provides new versions of the Zoom desktop client and mobile app to release new features and fix bugs. The idea of having people go through another application than they’re used to, even if it has the same UI, is pretty off-putting. After joining the meeting with the SDK, you will appear as another meeting attendee and can access any controls which that user would be able to access if they had joined through the client. Starting Monday, July 17, 2023, OneIT will be deploying the latest version of the Zoom desktop client as a required install for all Windows and Mac systems. The SDK is capable of accessing meeting controls, but only after joining the meeting through the SDK. Hi just to be absolutely clear, there’s no way of getting external control over a meeting in the standard Zoom client? I would be very helpful if someone could point me in the right direction. Which steps do I need to take in order to connect to an ongoing meeting (in the same computer)? None of the API calls seem to do much, I get an error code of 0 when trying to authenticate with my credentials (which should be OK), but the onZoomSDKAuthReturn delegate method is never called.ĭo I need to use JWT to authenticate with the Zoom services, or is the key and secret from my developer account sufficient? I’ve successfully added the framework to my CMake build script and compiled and linked it. The sample app that comes with the Desktop Client SDK fails to build. I’m developing on macOS Big Sur (Xcode 12). Can someone please point me in the right direction? I’m very confused as to which SDK would allow me to do this. Say for example, muting the microphone or camera, or getting the current status of the mic/camera. Hi, I’d like to develop an application that can run beside Zoom on macOS and Windows, and control and query various elements of an ongoing meeting. Mac Mac Legacy iOS Android Chromebook Questions If you encounter issues updating Zoom, please contact your local desktop support group if your device is managed by a department. ![]()
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